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NPC Generator

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Advanced [show]


Rose Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a red collared shirt and grey skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her blonde hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is happy with her job as a Bellfounder. She turns her eye from what people do, preferring to live and let live. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She has achieved small success as a Bellfounder.

Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers

Ideals: Gifted. Flaws: Racist. Bonds: Job, Religious, Family. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Rose Reedfellow, Female Halfling Commoner 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Margery Wordsworth, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She prefers to wear grey pants and tee shirts. Her tied-back hair is silver. This brown eyed easterner is not easily forgotten.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born the only child of a wealthy merchant. Her first spouse was a Herbalist, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To unite with her brother; and an old rival family wants her found

Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Margery Wordsworth, Female Human Barbarian 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 700 sp. Azurite (4 gp). 1 Banded mail.


Social Check DCs


Aline Blyth, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large brown jacket. She has done her best to style her black hair to look like a famous performer. She wears a mask on her face.

Personality: She is almost excessively polite to everyone, even when angry. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: When she was but 6 years old her parents immigrated from the south. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aline fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and meet up once more with her childhood friend

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Aline Blyth, Female Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)18 (+4) 12 (+1)12 (+1)
Skills Nature +6, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan, Elven, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Rich purple corundum (900 gp). Malachite (9 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered monstrous two handed axe and tarnished ceremonial dagger as well. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Family, Debt. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Reid, Male Human Rogue 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 50 gp.


Social Check DCs

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