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Advanced [show]


Tricking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with Stetson hat. She wears a Stetson hat to cover her moderate length gray fur. Her yellow eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Tricking was left her mother's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.

Motivation: Someone believes her a fraud.

Flaws: Mundane. Bonds: Enemies, Military, Criminal record. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Tricking Of Spirit, Female Tabaxi Rogue 10
Medium (4'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Deception +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. Gold dragon comb with red garnet eye (1600 gp). An abacus with copper, silver and gold markers (50 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Karo Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long chestnut beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: Ar-Karo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ar-Karo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic, Disciplined, Artistic. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Ar-Karo Myerscough, Male Half-Orc Fighter 7
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 79 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)12 (+1) 11 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Tordek Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the north, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tordek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tordek. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Adventurer, Criminal record, Immigrant. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Tordek Deepdelver, Male Dwarf Commoner 9
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 44 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)19 (+4) 9 (-1)11 (+0)
Skills Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Aquan, Halfling, Gnome
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 15000 sp. Chalcedony (70 gp). Zircon (70 gp). Moonstone (70 gp). Brown-green garnet (80 gp). Moonstone (70 gp).


Social Check DCs


Millicent Mori, Female Human [Permalink]

Personal [hide]

Description: A 5'7" western woman, she usually wears her brown robe and has her rapier always slung over her shoulder. Her hair is blonde and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a Scribe first and foremost. She believes firmly that knowledge should be universal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has set out to sabotage the competition.

Motivation: She is not mentally stable, and does not behave rationally; and her religion dominates her actions

Flaws: Antagonistic, Insane. Bonds: Job, Rich, Religious. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Millicent Mori, Female Human Barbarian 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)8 (-1) 16 (+3)4 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp.


Social Check DCs

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