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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ahlyssa Blum, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is wavy and long. This gray eyed westerner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Ahlyssa's homeland. Ahlyssa decided to take the middle way and become a bodyguard. She hasn't been sleeping well lately.

Motivation: To reunite with her absent mother.

Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Family, Immigrant. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Ahlyssa Blum, Female Half-Elf Warrior 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Moon Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an entirely brown suit with grey socks and a vest with buckled shoes. She has wavy lavender fur. Her blue unseeing eyes seem to look past you.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She also has developed a complete distrust of the Jeweler profession.

History: The child of eastern immigrants she idolized her mother. She worked as a nervous Body Guard and found it very stressful. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Immigrant, Adventurer. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Moon Running, Female Tabaxi Wizard 8
Medium (4'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 200 gp.


Social Check DCs


Jebeddo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Soapmaker.

Motivation: He'd like to take his coworkers down a peg; and to be a body guard again

Ideals: Persistence. Flaws: Insomniac, Forgetful. Bonds: Military, Job. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Jebeddo Folkor, Male Gnome Rogue 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 12 (+1)3 (-4)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Warryn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan clothing when he does not wear armor. His white hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker, Artistic. Flaws: PTSD. Bonds: Family. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Warryn Lingenhall, Male Gnome Fighter 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 20 (+5)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 sp.


Social Check DCs

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