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NPC Generator

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Advanced [show]


Gilbert Gladstone, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Half-Elven culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Gilbert Gladstone, Male Human Monk 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)11 (+0) 10 (+0)17 (+3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Seven Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing colorful clothing, dressed as a Cartwright. He keeps his orange fur in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Seven was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Addict. Bonds: Job, Adventurer, Family, Rich. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Seven Buttons, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +7, Survival +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2200 gp. Silver comb with moonstones (1000 gp). Solid gold idol (200 gp). Gold and topaz bottle stopper cork (1300 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars and is in decent physical shape. His tied-back hair is blonde. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Harbek will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a slaver, Harbek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and he's looking for his big break

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Mentor, Adventurer. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Harbek Goldfinder, Male Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 10 (+0)4 (-3)
Skills Performance -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Solid gold idol (200 gp).


Social Check DCs


Zykroff Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is well dressed, constantly wearing a green suit, tan shirt, and yellow tie. She keeps her red crest in a pixie cut. Her gold eyes dart from person to person to random spaces in the air.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She never wears the same outfit twice, unless she absolutely has to.

History: Born in the west to a Glassblower, Zykroff learned a great deal about her father's area of expertise. Her childhood dream was to be a Laborer, but she was a colossal failure. She left for the west, certain she would find work there.

Motivation: She is a bit of a kleptomaniac; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Artistic. Bonds: Job, Immigrant, Criminal record. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Zykroff Beryntolthropal, Female Dragonborn Paladin 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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