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NPC Generator

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Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered violet stockings. Her fur is white and curly. This copper eyed westerner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flask took refuge in the large cave and found the beat up crossbow and armor she uses now. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away.

Flaws: Impulsive. Bonds: Enemies, Nature. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Flask Wind, Female Tabaxi Bard 3
Medium (4'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Oppah Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a long, blue cloak. She wears her white hair up. She has brown eyes and a blue hat with a green feather.

Personality: Oppah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. Oppah was born on a far northern forest where she grew up under the tutelage of her mother, an expert Gardener. Due to her spouse's obsession with being a Actor they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.

Motivation: She is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of her sister

Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Family, Mentor, Immigrant. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Oppah Miggledy, Female Gnome Warlock 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +3, History +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Druidic, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 300 gp.


Social Check DCs


Vadania Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her silver hair is kept up in a ponytail inside a feathered hat. Her eyes are blue and she is always smoking a pipe.

Personality: Vadania wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Vadania hails from a village terrorized by illithids. In her 13th year, her parents were killed by a illithids raid, leaving Vadania alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Athletic, Disciplined. Bonds: Adventurer, Enemies, Family. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Vadania Amastacia, Female Half-Elf Cleric 3
Medium (5'8") Half-Elf, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1000 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Edge Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears a brown collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His lavender fur is kept up in a ponytail inside a top hat. He has yellow eyes and a brown hat with a tan feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Joker, Philantrophist. Bonds: Slave, Job. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Edge Of Wine, Male Tabaxi Monk 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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