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Advanced [show]


Silgre Wilberforce, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a black vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her black boots flare out at the collars. Her black hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city she treasured whatever gifts she got. When Silgre reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has achieved small success as a Bounty Hunter.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Joker. Bonds: Job, Poor, Military, Religious. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Silgre Wilberforce, Female Half-Orc Expert 1
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)3 (-4) 10 (+0)16 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Three Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has moderate length black fur. This amber eyed northerner is not easily forgotten.

Personality: Three wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Three hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Disciplined, Opinionated, Entrepeneur. Bonds: Enemies, Job. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Three Wing, Male Tabaxi Barbarian 16
Medium (6'9") Tabaxi, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 85 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)9 (-1) 12 (+1)17 (+3)
Skills Deception +8, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4

Possessions: 4000 gp. Pink pearl (70 gp). Aquamarine (1600 gp). Deep blue spinel (1600 gp). Smoky quartz (50 gp). Deep blue spinel (1600 gp). Moonstone (50 gp). Freshwater pearl (13 gp). Red spinel (70 gp). Moonstone (50 gp). Sardonyx (50 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Bloodstone (50 gp). Obsidian (13 gp). Jade (70 gp). Bloodstone (50 gp). Brown-green garnet (70 gp). Golden pearl (70 gp). Rhodochrosite (13 gp). Onyx (50 gp). Malachite (13 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Marastyr Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many violet ritualistic tattoos. She wears skinny pants and wears a brown and violet robe with the hood down. Her auburn hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants revenge against orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Joker, Logical. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Marastyr Burrowfound, Female Dwarf Adept 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 62 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A necklace of small pink pearls (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp).


Social Check DCs


Harbek Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: Harbek lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Flaws: Addict, Impulsive. Bonds: Job, Family, Immigrant. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Harbek Daraln, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 13 (+1)6 (-2)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp. Malachite (16 gp). 1 Half-Plate.


Social Check DCs

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