Kassoon
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NPC Generator

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Advanced [show]


Stacee Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this northern woman prefers to wear flannel. She has shaved her head bald. She wears a mask on her face.

Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Stacee hails from a village terrorized by dire rats. Her mother was a soldier and died while she was still young. Stacee was left her mother's suit of armor and trained in its use and care. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and she feels threatened by others

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Enemies, Military. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Stacee Deephollow, Female Halfling Monk 3
Small (2'9") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)8 (-1) 10 (+0)9 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rurik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. He wears his golden hair down. His eyes are green and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west, but his parents moved at a very young age to the south. His first spouse was a Slave Trader, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: He would like to get married and retire; and he's in love

Ideals: Extrovert. Flaws: Selfish. Bonds: Immigrant, Family, Has a crush. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Rurik Aranore, Male Dwarf Cleric 6
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +2, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 5000 sp. Golden pearl (140 gp).


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He wears a brown top hat and brown clothes, and his gloved hand is found clutching a nunchaku. He wears a top hat to hide his balding. His eyes are copper.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.

Motivation: Retire the richest man in the south; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Poor, Religious. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Three On the Water, Male Tabaxi Expert 3
Medium (6'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Matilda Harlow, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her hair is long and white with streaks of brown, and is pulled back with small grey clips. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is almost excessively polite to everyone, even when angry. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Bookbinder, who enjoyed hunting, Matilda was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: She wants revenge against giants; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Nature, Adventurer, Enemies. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Matilda Harlow, Female Human Bard 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)15 (+2) 7 (-2)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 10 pp. Blue quartz (13 gp).


Social Check DCs

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