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NPC Generator

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Advanced [show]


Falkrunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'3" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is styled in orderly dreadlocks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Dyer, but she got bored and became a Cartwright. She now owns her own business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Addict, Disease, Insomniac. Bonds: Job. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Falkrunn Rumnaheim, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 900 sp.


Social Check DCs


Althaea Teinithra, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her chestnut hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Althaea grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is greedy; and balancing her hectic life and new mason responsibilities is difficult

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Job, Rich. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Althaea Teinithra, Female Elf Rogue 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)5 (-3) 8 (-1)16 (+3)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Yurgunn Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is typically in her Masseuse uniform. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east to a Masseuse, Yurgunn learned a great deal about her father's area of expertise. A gifted student she started as a Stylist, but she got bored and became a Masseuse. She inherited the family business which she has now maintained for 13 years.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting. Bonds: Job, Nature. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Yurgunn Daraln, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 140 pp.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur, when down, is lengthy. His copper eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Job, Guardian. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Lone Shoe, Male Tabaxi Sorcerer 13
Medium (5'5") Tabaxi, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 75 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)8 (-1) 19 (+4)13 (+1)
Skills Athletics +6, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Jade (80 gp). Silver pearl (80 gp). Tiger eye turquoise (6 gp). Blue quartz (6 gp). Violet garnet (1200 gp). Rose (60 gp). Fiery yellow corundum (900 gp). Bloodstone (60 gp). Rock crystal (60 gp). 1 Medium magic item.


Social Check DCs

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