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NPC Generator

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Advanced [show]


Borun Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Barkeep, Borun learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Borun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Borun. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Borun Hogcollar, Male Halfling Commoner 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)13 (+1) 5 (-3)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 7
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Chalcedony (70 gp). Alexandrite (700 gp). Moonstone (70 gp). 1 Minor magic item.


Social Check DCs


Three Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His fur is short and red. He has several tiny sapphire earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Architect; and he's looking for his big break

Ideals: Optimist. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Three Moon, Male Tabaxi Ranger 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 8
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +2 / 3d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 290 pp.


Social Check DCs


Morthos Chant, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His white hair is kept up in a ponytail inside a deerstalker hat. His silver eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Justice. Flaws: Addict, Disease, Antagonistic. Bonds: Rich. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Morthos Chant, Male Tiefling Cleric 6
Medium (6'9") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 6 (-2)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Draconic, Goblin, Dwarven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in earthy colors with a blue and pastel handkerchief worn on her right side. Her blonde hair is styled in orderly dreadlocks. Her fierce violet eyes like to dwell on things.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. After months of barely getting by, Mara managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is a bit of a kleptomaniac; and revenge

Flaws: Fearful. Bonds: Criminal record, Rich, Enemies. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Mara Ethanasath, Female Elf Cleric 4
Medium (4'8") Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 sp.


Social Check DCs

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