Serpent Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel coat over a green low-cut shirt, and a small hat upon her head. She has a moderate pudge and is not very fit. She wears her brown fur up. She wears round tiny glasses practically rammed into her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.
Motivation: To end her boredom; and her spouse's relatives view her with great suspicion
Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Mentor, Family. Occupation: Cook
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 1 Minor magic item.
Jheri Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a green poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. Her crest is cut close to her head. Her red eyes peer out from beneath her small green hat.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised in a white middle class family as the only child. A gifted student she started as a Brewer, but she got bored and became a Healer. She now owns her own business.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Artistic. Flaws: Mundane, Insomniac. Bonds: Slave, Job. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 12)
Armor Class 10
Hit Points 98 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 pp. Gold dragon comb with red garnet eye (300 gp).
Beleth Grace, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has done her best to style her dark red hair to look like a famous performer. Her eyes are gold and catlike.
Personality: She dislikes all the random violence that takes place in the west. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Beleth was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Pacifist. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 2 Antitoxin. 1 Everburning torch. 4 Alchemist’s fire.
Dain Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He sports a long red beard, and similarly colored long hair. His violet eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Dain was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Fisher soon after.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Logical. Bonds: Job, Family, Nature, Religious. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

