Bree Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with red colored cloaks and clothing. She has wavy silver hair. This amber eyed easterner is not easily forgotten.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is afraid of women and trembles around them
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Fortune-teller, but she got bored and became a Butcher. She ran away from her former home and has been making her living as a Butcher for the past few years.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Poor, Job. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Hematite (12 gp). Golden yellow topaz (1200 gp). Moss agate (12 gp).
Keyleth Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan small hat and tan clothes. Her golden hair is heavily combed to the right. Her blue eyes peer out from beneath her small tan hat.
Personality: Cocky and sure of herself, she believes she is the best Dyer born in the past three hundred years. She does not believe in violence as a means to an end. She is a dedicated Dyer but believes her peers are too gung-ho.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dyer arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted from career to career and currently works as a Dyer.
Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out
Ideals: Pacifist. Bonds: Job, Rich, Slave. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Zaffrab Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western man wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His moppish golden hair is in a traditional bowl cut. His eyes are a pleasant hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and to find somewhere to settle down
Ideals: Athletic, Justice, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 100 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Terran
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 200 pp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). Golden circlet with four aquamarines (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cockaby Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue cloak and cross-gartered grey stockings. He has wavy brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Cockaby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Seamstress father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Seeks redemption; and balancing his hectic life and new crown-heir responsibilities is difficult
Flaws: Disease. Bonds: Job, Military, Poor, Criminal record. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 89 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp. Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!


