Hadwisa Kensley, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. She has wavy white hair. She tend to wears goggles to shield her eyes.
Personality: She speaks before she thinks and is too direct. She is an amazing painter.
History: Born in the south her family was never financially stable. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She now owns her own business.
Motivation: To prove her worth to the world; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 16 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 500 gp. Silver pearl (150 gp). Jet (150 gp). Rose (20 gp). Eye agate (16 gp). Pink pearl (150 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She prefers to wear violet pants and tee shirts. Her golden hair is lengthy. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Sarah was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Poor, Religious. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Celestial, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Gunter Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears yellow leather gloves, a yellow jacket, and tight pants. He has a small bristly mustache and wavy blonde hair. He has several tiny amber earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of a Dilettante, who enjoyed hunting, Gunter was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Miner job and began his own company from there.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult.
Ideals: Optimist. Bonds: Rich, Criminal record, Nature, Job. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (10 gp). Bloodstone (40 gp). Carnelian (40 gp). Azurite (10 gp). 1 Minor magic item.
Gimurt Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He wears his hair in dreadlocks. He has gleaming, smiling amber eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Priest, his mother struggled to pay the bills. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted divine powers by his dying brother.
Motivation: Wants a kiss; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer, Has a crush. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 114 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Moonstone (70 gp). Banded agate (9 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Amethyst (120 gp). Amethyst (120 gp). Pink pearl (120 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

