Richard Yeardley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He wears his chestnut hair up. He has a dull look in his hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Religious, Slave. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 28 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Alvyn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He sports a long chestnut beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and money/treasure
Ideals: Gifted, Athletic. Flaws: Depressed, Shy. Bonds: Rich. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 13)
Armor Class 10
Hit Points 124 (13d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 20 (+5) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +4
Possessions: 1000 pp. Hematite (9 gp). Hematite (9 gp). Smoky quartz (80 gp). Sardonyx (80 gp). Blue star sapphire (700 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Violet garnet (1600 gp). 1 Medium magic item.
John Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple violet robe with blue stripes complete with hood. He sports a long blonde beard, and similarly colored long hair. He has gleaming, smiling violet eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.
History: He got into the Bounty Hunter business at a young age. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor.
Ideals: Optimist, Gifted, Persistence. Bonds: Job. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Nora Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Banker uniform. Her red hair is cut short with large spiked bangs in the front. Her blue eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Further she is a bit of a stoner and is frequently out of it.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. There was a wharf not far from home where she often wandered off to fish. She tends to her Banker job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and she's repulsed by the pc
Flaws: Antagonistic, Addict. Bonds: Job, Slave, Nature. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp. Deep green spinel (150 gp). Pink pearl (150 gp). Deep green spinel (150 gp).
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