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NPC Generator

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Advanced [show]


Shax Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of longswords, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair is blue and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born into a rich family. Shax liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture.

Ideals: Fighting. Flaws: Insane, Cynical. Bonds: Nature, Rich, Criminal record. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Shax Justice, Female Tiefling Warlock 5
Medium (5'9") Tiefling, Neutral Evil (CR 5)
Armor Class 8
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This man very much looks the part of a Apothecary, and sports empty pouches on his belt. His hair is red and curly. His white eyes peer out from beneath his small black hat.

Personality: He can speak with the recently deceased. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Apothecary.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Bonds: Job, Adventurer, Immigrant. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Thamuz Doubt, Male Tiefling Commoner 3
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 11 (+0)18 (+4)
Skills Intimidation +6, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Enialis Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a blue coat over a tan low-cut shirt, and a deerstalker hat upon his head. His hair, while still mostly auburn, has prominent grey streaks. He has brown eyes and a blue hat with a tan feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural elven artifacts is his passion

Ideals: Optimist, Philantrophist, Fighting. Flaws: Disease. Bonds: Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Enialis Ostoroth, Male Elf Paladin 13
Medium (5'2") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 64 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Perception +6, Persuasion +7
Senses Passive Perception 17
Languages Common, Elven, Celestial
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. Pink pearl (40 gp). Jasper (20 gp). Eye agate (9 gp). Azurite (9 gp). Citrine (20 gp). Amber (40 gp). Red spinel (40 gp). Black pearl (1300 gp). Zircon (20 gp). Chrysoprase (20 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is smooth and relatively long. Her blue eyes have a joyful gleam in them most of the time.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a criminal king-pin and mafia family She made a point of taking high paying jobs and getting most of it up front. During her travels, Sannl and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sannl discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sannl fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural halfling artifacts is her passion

Ideals: Optimist. Flaws: Emotional, Disease. Bonds: Adventurer, Criminal record. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Sannl Goblinbane, Female Dwarf Commoner 5
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 19 (+4)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Freshwater pearl (14 gp).


Social Check DCs

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