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NPC Generator

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Advanced [show]


Anselm Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He carries with him a set of daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. With a patchy blonde beard and wild blonde hair. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up dagger and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets.

Ideals: Fighting, Entrepeneur. Flaws: Selfish. Bonds: Rich, Guardian, Nature. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Anselm Westbrook, Male Human Adept 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. Chrysoberyl (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Harbek Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown trousers with green and black striped suspenders. He wears various colorful collared shirts. His chestnut hair is slicked back into a classic pompadour. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: Gifted from a young age, Harbek studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted divine powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Passionate, Logical, Gifted. Flaws: Addict. Bonds: Religious. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Harbek Gorunn, Male Dwarf Commoner 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)18 (+4) 9 (-1)9 (-1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant, Sylvan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 4000 cp. Rock crystal (80 gp). 1 Breastplate.


Social Check DCs


Cloud Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and green handkerchief worn on his right side. He is portly but not overly obese. He wears a top hat to cover his moderate length cinnamon fur. He has hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he's looking for his big break

Ideals: Fighting, Artistic. Flaws: Terse. Bonds: Nature, Adventurer, Job. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Cloud Timber, Male Tabaxi Cleric 8
Medium (6'2") Tabaxi, Lawful Good (CR 8)
Armor Class 8
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orianna Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on her left hand. She wears her blue hair down. Her gold eyes are passionate and lively.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: She has decided she is irredeemable; and to be a sailor again

Flaws: Antagonistic. Bonds: Rich, In love, Criminal record, Job. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Orianna Instinct, Female Tiefling Commoner 11
Medium (4'7") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills History +5, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 300 pp. Peridot (50 gp). Rich purple corundum (900 gp). Jasper (50 gp). Black pearl (700 gp).


Social Check DCs

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