Xappan Power, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with red highlights, and long brown pants that bunch up around his shoes. He has styled his chestnut hair well, parting it to the right. This white eyed northerner is not easily forgotten.
Personality: Xappan is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Xappan was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has worked as a Brewer like his father before him.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life
Flaws: Depressed. Bonds: Enemies, Job, Religious. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: Silver pearl (90 gp). Rhodochrosite (7 gp). Aquamarine (800 gp). Zircon (70 gp).
Morkral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his mace ready. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the north, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Morkral's homeland. Morkral decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Fighting, Logical. Flaws: Insane, Depressed. Bonds: Immigrant. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Melee.
Einkil Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and curly. His brown eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.
History: Einkil hails from a village terrorized by gnolls. Through the years after Einkil was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Einkil's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Rich, Enemies. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 15 (+2) | 5 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 900 gp. Moss agate (10 gp). Alexandrite (1500 gp). Malachite (10 gp). Coral (90 gp).
Dain Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown tunic with tan highlights, and long violet pants that bunch up around his shoes. His whole body is exceptionally muscular. His white hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich southern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor, Rich, Slave. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 46 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 80 pp. Freshwater pearl (6 gp). Zircon (70 gp). 1 Darkwood Shield. 1 Darkwood Shield. 1 Chain shirt. 1 Masterwork studded leather.
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