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NPC Generator

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Advanced [show]


Decarabia Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a long, green cloak, and she perpetually has her flail ready. She has wavy dark red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She can speak with the recently deceased. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break.

Ideals: Fighting, Gifted. Bonds: Religious, Immigrant, Adventurer. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Decarabia Mystery, Female Tiefling Warlock 8
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 600 gp.


Social Check DCs


Crampernap Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His hair is always cut to a buzz. He has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Crampernap isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Herbalist, Crampernap learned a great deal about his father's area of expertise. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 13 years.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Crampernap Ironhide, Male Gnome Warrior 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)7 (-2) 12 (+1)8 (-1)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Deep green spinel (40 gp).


Social Check DCs


Myria Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of clubs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. With bright red hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Sold as a small child to a necromancer, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Myria grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Myria. She used her abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Emotional. Bonds: Poor, Criminal record, Mentor. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Myria Underfoot, Female Halfling Expert 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Manfred Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and curly. His blue eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: Manfred was born in the west. At a young age he loved to build and create. He has had some formal poetry training, and achieved minor success. Now he works as a poetry tutor during his time off.

Motivation: Regain custody of his daughter.

Ideals: Logical, Persistence, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Graeme, Male Human Expert 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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