Kassoon
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NPC Generator

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Advanced [show]


Kyle Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He has a small bristly mustache and wavy white hair. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Kyle Mancilla, Male Half-Elf Druid 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 5 (-3)13 (+1)
Skills Medicine -1, Religion +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Henry Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has passion for adventuring and risk; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Selfish. Bonds: Nature, Family, Adventurer. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Henry Azzo, Male Half-Elf Aristocrat 4
Medium (5'3") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Shava Horineth, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and blue workpants. Her shirt is brown, and she wears a heavy blue leather apron most of the time. She sports auburn long hair. She wears a mask on her face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a pair of adventurers, Shava grew up listening to her mother's many stories. Over the years she perfected her riding and shooting skills. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature, Family. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Shava Horineth, Female Elf Ranger 1
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)7 (-2) 14 (+2)14 (+2)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp.


Social Check DCs


Arnold Gresham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is braided into rings. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Arnold Gresham, Male Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 7 (-2)13 (+1)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs

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