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NPC Generator

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Advanced [show]


Delebean Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue coat over a black low-cut shirt, and a deerstalker hat upon his head. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Insomniac, Impulsive. Bonds: Immigrant, Family. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Delebean Daergel, Male Gnome Barbarian 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 20 (+5)6 (-2) 15 (+2)14 (+2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4

Possessions: 500 sp. Moonstone (30 gp). Sardonyx (30 gp). White pearl (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time, and carries bows. He wears his blonde hair up. He has several tiny jet earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Philantrophist, Gifted. Bonds: Rich, Religious. Occupation: Doctor

Voice: American accent

Attributes [hide]

Hugh Cornish, Male Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Coral (140 gp). 4 Smokesticks.


Social Check DCs


Ar-Baruk Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: He got into the Banker business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Banker.

Motivation: Wants to open a new tavern; and to be a bricklayer again

Ideals: Fighting, Athletic, Gifted. Flaws: Cynical. Bonds: Job. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Ar-Baruk Cumberbatch, Male Half-Orc Bard 3
Medium (6'4") Half-Orc, True Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 13000 cp.


Social Check DCs


Tod Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" northern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Unemployed, who enjoyed hunting, Tod was taken on many hunting expeditions. Tod was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Optimist, Fighting, Philantrophist. Bonds: Nature, Religious. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Tod Copperkettle, Male Halfling Fighter 12
Small (3'1") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Rock crystal (40 gp). Carnelian (40 gp). Malachite (16 gp).


Social Check DCs

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