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NPC Generator

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Advanced [show]


Mardred Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this woman dresses in grey turtlenecks beneath a green coat with white slacks. Her white hair is cut jaggedly and amateurishly. Her eyes are likewise brown.

Personality: She is calm most of the time but flees social interaction. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in a small mountains village. Mardred liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Has a crush, Family. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Mardred Ungart, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)18 (+4) 10 (+0)11 (+0)
Skills Arcana +6, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Infernal, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs


Artin Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears dark leathers with embroidery. Her red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Artin was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. Being a Stylist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Flaws: Insomniac. Bonds: Criminal record, Rich, Job. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Artin Torevir, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kipper Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, blue cloak. His hair is golden and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Kipper took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Locksmith job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Job. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Kipper Timbers, Male Gnome Ranger 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills History +2, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 sp. 1 Superior lock.


Social Check DCs


Percival Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky violet painted plate armor. With a patchy white beard and wild white hair. His blue eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. In his 13th year, his parents were killed by a goblins raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Athletic, Disciplined. Bonds: Enemies, Religious, Mentor. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Percival Othronus, Male Half-Elf Rogue 3
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)4 (-3) 8 (-1)14 (+2)
Skills Persuasion +4, Religion -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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