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NPC Generator

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Advanced [show]


Ar-Baruk Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long violet pants that bunch up around his shoes. He carries a battered longsword and tarnished bow as well. He has wavy black hair. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ar-Baruk lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Justice. Flaws: Shy, Fearful. Bonds: Family, In love. Occupation: Stylist

Voice: Middle-eastern accent

Attributes [hide]

Ar-Baruk Harlow, Male Half-Orc Warlock 7
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 18 (+4)8 (-1)
Skills Animal Handling +7, Nature +5
Senses Passive Perception 14
Languages Common, Orc, Goblin, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 700 gp. Black pearl (200 gp). Obsidian (16 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Taklinn Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist, Fighting. Bonds: Immigrant, Nature, Rich. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Taklinn Goldfinder, Male Dwarf Rogue 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Ulfgar Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'2" and is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly white, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. A gifted student he started as a Spy, but he got bored and became a Shepherd. He became a Shepherd soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Nature, Job. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Ulfgar Silverstone, Male Dwarf Druid 7
Medium (4'2") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 6000 sp. White opal (500 gp). Rich purple corundum (500 gp).


Social Check DCs


Williamina Staurheim, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her black hair is well kept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: She was born in a small island village. A gifted student she started as a Dyer, but she got bored and became a Architect. She has drifted from career to career and currently works as a Architect.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Opinionated, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Williamina Staurheim, Female Human Wizard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 15 (+2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Freshwater pearl (8 gp).


Social Check DCs

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