Diggory Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Doctor uniform. He has shaved his head bald. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Gifted, Entrepeneur. Bonds: Job, Nature, Rich. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
Raymond Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'5" northern man, he wears a violet costume with the symbols of the four houses of cards on his torso. His auburn hair is cut short. His eyes are green and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been saving his money to try and buy his brother's freedom.
Motivation: He is terrified, and will act out of fear; and to pay off his debts
Ideals: Joker. Flaws: Fearful. Bonds: Enemies, Family, Debt. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 700 gp. Silver pearl (120 gp). Violet garnet (600 gp). Zircon (60 gp). Eye agate (5 gp).
Hork Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He wears his red hair up. His fierce blue eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments
History: Gifted from a young age, Hork studied abroad. Hork abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, In love. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Mehen Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and brown handkerchief worn on his right side. He is physically well-built. His silver crest is lengthy. He has several tiny aquamarine earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: To clean up the streets; and to protect his home
Ideals: Persistence, Gifted, Philantrophist. Flaws: Shy. Bonds: Rich, Guardian. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


