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NPC Generator

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Advanced [show]


Modean Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a dagger. He has blue hair. His white eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur, Fighting. Bonds: Religious, Poor, Family. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Modean Principle, Male Tiefling Cleric 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Medicine +6, Stealth +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 50 gp.


Social Check DCs


Pirithin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny topaz earrings on each ear.

Personality: This man loves poetry and to teach people poetry more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Pirithin lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Artistic, Philantrophist. Bonds: Rich, Immigrant, Family. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Pirithin Copperkettle, Male Halfling Aristocrat 4
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Athletics +5, History +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 17000 sp. Blue star sapphire (1100 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs


Pyra Pain, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a weathered and beat up set of banded mail beneath an oversized black coat. Her black hair is lengthy. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. She is a very good compulsive liar and kleptomaniac.

History: She was born in the north, but her parents moved at a very young age to the west. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Impulsive. Bonds: Criminal record, Immigrant. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Pyra Pain, Female Tiefling Rogue 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)6 (-2) 12 (+1)11 (+0)
Skills Animal Handling +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp. 1 Superior lock.


Social Check DCs


Grai Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her golden hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Religious, Mentor. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Grai Bradford, Female Half-Orc Commoner 2
Medium (6'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 11 (+0)3 (-4)
Skills Deception -2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp.


Social Check DCs

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