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NPC Generator

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Advanced [show]


Cecily Dumph, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has slicked back blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not believe in violence as a means to an end. She is a dedicated Carter but believes her peers are too gung-ho.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents enrolled her in a Cleric school at a young age so that she could practice her necromantic talents. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end her boredom; and she's repulsed by the pc

Ideals: Entrepeneur, Pacifist, Gifted. Flaws: Mundane, Antagonistic. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Cecily Dumph, Female Human Cleric 10
Medium (5'6") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 36 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 4000 sp. Golden yellow topaz (600 gp). Carnelian (40 gp). Deep blue spinel (600 gp). Peridot (40 gp). Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


Taklinn Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. His chestnut hair is thinning but still full. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Taklinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Taklinn was raised in a hard working conservative environment. When Taklinn reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Philantrophist, Athletic. Flaws: Insomniac. Bonds: Military, Job. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Taklinn Steelfist, Male Dwarf Aristocrat 9
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 75 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 140 pp. Violet garnet (1600 gp). Red spinel (150 gp). Onyx (50 gp). Jade (150 gp). 1 Minor magic item.


Social Check DCs


Merihim Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green armored body suit, with a simple black line shooting up and back down, and sports empty pouches on his belt. His black hair is lengthy. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Merihim was born the youngest of three triplets. Through the years after Merihim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Merihim's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Merihim and his spouse have recently divorced.

Motivation: To unite with his brother.

Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Merihim Fluke, Male Tiefling Fighter 4
Medium (6'8") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Azdûsh Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his bastard sword always slung over his shoulder. His tied-back hair is black. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of gnolls once and for all.

History: Azdûsh hails from a village terrorized by gnolls. His necromantic abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is content; and to clean up the streets

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Enemies, Guardian. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Azdûsh Huckabee, Male Half-Orc Bard 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 12 (+1)8 (-1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Hematite (5 gp). Rhodochrosite (5 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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