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NPC Generator

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Advanced [show]


Aline Hastings, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. She has a long silver ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. As long as the job gets done she does not care how it got done.

History: She was born blind and as such lacked many opportunities for work. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. She hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Aline Hastings, Female Human Rogue 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Vlorn High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears a red shirt with thin grey vertical stripes and pastel pants. His clothes are grease stained in places. He has moderate length white hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Vlorn and his spouse have recently divorced.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Vlorn High-hill, Male Halfling Paladin 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Sylvan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azdûsh Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He keeps his chestnut hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born to a pair of adventurers, Azdûsh grew up listening to his father's many stories. He worked as a nervous Shoemaker and found it very stressful. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Guardian, Family, Adventurer, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Azdûsh Upton, Male Half-Orc Druid 10
Medium (5'1") Half-Orc, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 18 (+4)13 (+1)
Skills Nature +4, Stealth +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 900 gp.


Social Check DCs


Bernard Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the left. He wears a mask on his face.

Personality: Bernard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Insane. Bonds: Nature, Has a crush. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Bernard Gracey, Male Human Ranger 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 sp. Deep green spinel (130 gp).


Social Check DCs

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