Myria Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly silver, has prominent grey streaks. She wears a mask on her face.
Personality: Aggressive, abrasive, and angry, Myria embodies much of what other species detest in the Halflings. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother.
Flaws: Antagonistic. Bonds: Rich, Military, Family. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp.
Erky Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western man wears bulky tan painted plate armor. His golden hair is thinning but still full. His eyes are a pleasant brown.
Personality: Aggressive, abrasive, and angry, Erky embodies much of what other species detest in the Gnomes. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a wizard, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Enemies, Mentor. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 sp. Moss agate (10 gp). Azurite (10 gp). Golden yellow topaz (500 gp). Brown-green garnet (50 gp).
Zaffrab Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor, and carries warhammers. He keeps his black hair in a flapper bob. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Fisher business at a young age. A gifted student he started as a Butcher, but he got bored and became a Fisher. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.
Ideals: Fighting, Logical. Bonds: Poor, Guardian, Job. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 52 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Peter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Hedonist. Bonds: Religious, Adventurer. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 99 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1200 gp. Amethyst (160 gp). Chrysoprase (70 gp). Red garnet (160 gp). Blue sapphire (1400 gp). Sardonyx (70 gp). Black opal (1400 gp). Aquamarine (900 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

