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NPC Generator

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Advanced [show]


Gimûb Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears a robe, a symbol of magic around his neck, and a club on his belt. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: He was born in a small desert village. Gimûb liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Bonds: Job, Adventurer, Nature. Occupation: Barber

Voice: Raspy

Attributes [hide]

Gimûb Crawford, Male Half-Orc Wizard 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)7 (-2) 14 (+2)17 (+3)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Cloth of gold vestments (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp).


Social Check DCs


Rangrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man tends to wear a large grey jacket. His clothes are grease stained in places. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: Gifted from a young age, Rangrim studied abroad. Rangrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Banker soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Immigrant, Job, Nature. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Rangrim Helcral, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Carrie Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his dagger. He has a slight overbite and is overall scrawny. He has moderate length silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: Carrie hails from a village terrorized by drow. In his 14th year, his parents were killed by a drow raid, leaving Carrie alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.

Motivation: Revenge; and many drow want him driven away

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Carrie Sylvaranth, Male Elf Druid 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heather Morton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a grey costume with the symbols of strength on her torso. She has wavy golden hair. Her hazel eyes are passionate and lively.

Personality: She is mildly Human supremacist, though she does not identify as such. She is a very good compulsive liar and kleptomaniac.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She made a point of taking high paying jobs and getting most of it up front. She used her abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Racist. Bonds: Criminal record, Military, Adventurer. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Heather Morton, Female Human Adept 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs

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