Kassoon
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NPC Generator

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Advanced [show]


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears a wide-brimmed hat to hide her balding. Her green eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Great lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her daughter.

Ideals: Logical. Flaws: Racist. Bonds: Religious, Family. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Great On the Water, Female Tabaxi Commoner 7
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Naal Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a scythe on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich eastern family. Cursed with a spirit at a very young age, Naal has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Naal Sylvaranth, Male Elf Wizard 13
Medium (4'9") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points -13 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 3 (-4)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +6, Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Aquan, Infernal, Undercommon
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 500 pp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A necklace of small pink pearls (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Unvera Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. She has wavy red hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Flattery will make her almost putty in your hands.

History: She was born in the south, but her parents moved at a very young age to the north. Like her mother and her sister before her, after school she went straight into learning to become a Spice Merchant. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Flaws: Selfish. Bonds: Immigrant, Job, Criminal record. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Unvera Ironhide, Female Gnome Cleric 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 47 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 21 (+5)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. Moonstone (50 gp). Red garnet (160 gp). Black pearl (300 gp). Smoky quartz (50 gp).


Social Check DCs


Adam Read, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his shield always slung over his shoulder. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He has red hair. His gray eyes peer out from beneath his top grey hat.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Stableman, Adam learned a great deal about his mother's area of expertise. He worked as a nervous Stableman and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Artistic, Logical. Bonds: Job, Rich, Family. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Adam Read, Male Human Adept 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp.


Social Check DCs

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