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NPC Generator

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Advanced [show]


Enialis Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His white hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Engraver; and he seems to be bored by most things

Ideals: Gifted. Flaws: Shy, Antagonistic, Mundane. Bonds: Has a crush. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Enialis Floshem, Male Half-Elf Monk 2
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Halimath Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is well dressed, constantly wearing a blue suit, green shirt, and brown tie. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short. His hazel eyes are passionate and lively.

Personality: Halimath hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He takes great joy in being the best Dyer in town.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Fighting. Bonds: Slave, Job, Mentor. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Halimath Selevarun, Male Elf Adept 11
Medium (5'1") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 27 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)7 (-2) 10 (+0)15 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 40 pp.


Social Check DCs


Nemeia Aid, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair, when down, is lengthy. Her eyes are silver.

Personality: Confrontational and typically high on some drug or another. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made her what she is. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Due to her spouse's obsession with being a Unemployed they were divorced and she won custody of their daughter. She worked as a Baker, and she later adopted a second daughter.

Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her absent mother

Flaws: Addict, Antagonistic. Bonds: Slave, Family, Mentor. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Nemeia Aid, Female Tiefling Adept 8
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Druidic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. Freshwater pearl (16 gp). Jade (80 gp).


Social Check DCs


Morana Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She is bristling with hidden weapons, mostly bows and kukris. Her red hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are green.

Personality: Aggressive, abrasive, and angry, Morana embodies much of what other species detest in the Dwarves. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Morana took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and she has decided she is irredeemable

Ideals: Entrepeneur, Gifted, Athletic. Flaws: Antagonistic, Hedonist. Bonds: Criminal record. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Morana Holderhek, Female Dwarf Aristocrat 5
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 16 (+3)5 (-3)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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