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NPC Generator

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Quick Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. She has moderate length yellow fur. This yellow eyed northerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She enjoys reading and quiet.

History: She was born blind and as such lacked many opportunities for work. In her 18th year, her parents were killed by a goblins raid, leaving Quick alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Joker, Logical. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Quick Fang, Female Tabaxi Wizard 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Red garnet (60 gp). 3 Antitoxin.


Social Check DCs


Dagger Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, brown, dusty cloak. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Dagger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: Dagger was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and wants to work out more often

Ideals: Athletic, Disciplined, Logical. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Dagger Of Ale, Male Tabaxi Fighter 6
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Fire opal pendant on a fine gold chain (800 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Agatha Anderton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown top hat and brown clothes. Her auburn hair is cut jaggedly and amateurishly. She has several tiny amber earrings on each ear.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Further she is a bit of a stoner and is frequently out of it.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agatha took refuge in the old dungeon and found the beat up shield and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Depressed, Addict. Bonds: Rich, Nature, Family. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Agatha Anderton, Female Human Fighter 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills History +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6 Acid flasks.


Social Check DCs


Namfoodle Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Beggar, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Beggar again; and further expansion of business

Ideals: Impeccable, Justice. Bonds: Job, Poor. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Namfoodle Waggletop, Male Gnome Aristocrat 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)14 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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