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NPC Generator

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Advanced [show]


Nija Terror, Female Tiefling [Permalink]

Personal [hide]

Description: This woman has a large black mantle and cape that has been intricately interwoven into her tan robe. She is muscular with a powerful set of arms. She has done her best to style her purple hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Prone to second guessing herself, she comes off as nervous. A true patriot, Nija would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Engraver.

Motivation: Her religion dominates her actions; and expand her business

Flaws: Shy. Bonds: Military, Adventurer, Job, Religious. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Nija Terror, Female Tiefling Barbarian 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Grai Budd, Female Half-Orc [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a moderate pudge and is not very fit. She has slicked back black hair. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Grai abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Grai Budd, Female Half-Orc Sorcerer 3
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 5 (-3)12 (+1)
Skills Animal Handling -1, Investigation +1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp.


Social Check DCs


Kansif Ramsay, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her hair is greying and her face has many wrinkles. Her eyes are likewise gray.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Kansif hails from a village terrorized by gnolls. She was an apprentice working in her father's forge. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and she wants to meet her childhood hero

Flaws: Racist. Bonds: Enemies, Job, Family, Adventurer. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Kansif Ramsay, Female Half-Orc Bard 10
Medium (6'3") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 13 (+1)5 (-3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 90 pp. Jasper (20 gp). Amber (110 gp). Deep blue spinel (900 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Insane, Antagonistic. Bonds: Adventurer, Poor. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Henry Brandon, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)16 (+3) 14 (+2)8 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs

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