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NPC Generator

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Advanced [show]


Shanairla Fasharash, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured and is in decent physical shape. Her hair, while still mostly black, has prominent grey streaks. She wears large thick round spectacles.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Shanairla studied abroad. Her divine abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 7 years.

Motivation: Wants her loneliness to end; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Secretive. Bonds: Job, Has a crush. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Shanairla Fasharash, Female Elf Cleric 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp.


Social Check DCs


Ahinar Othronus, Female Elf [Permalink]

Personal [hide]

Description: A 4'11" eastern woman, she wears a tan armored body suit, with a simple grey line shooting up and back down. Her blonde hair is braided into rings. She wears a mask on her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She misses her home and complains about the freezing weather, even in summer.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Shoemaker, but she got bored and became a Sellsword. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Gifted. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Ahinar Othronus, Female Elf Barbarian 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Mara Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears rags and sports a simple walking cane. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: Mara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Mara was born in the south. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Animal Trainer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often

Ideals: Athletic, Impeccable, Justice, Persistence. Bonds: Poor, Criminal record. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Mara Markum, Female Half-Elf Druid 6
Medium (5'3") Half-Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)17 (+3) 8 (-1)12 (+1)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 9
Languages Common, Elven, Draconic, Dwarven, Aquan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Surina Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears dark leathers with embroidery. Her blue crest, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She is witty, but her monotone delivery comes off as unnerving She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Surina has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and marry her brother to traveling adventurers

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Family, Rich. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Surina Zzzxaaxthroth, Female Dragonborn Adept 4
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs

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