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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Falkrunn Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey tunic with tan highlights, and long grey pants that bunch up around her shoes, and she perpetually has her bow ready. She has done her best to style her brown hair to look like a famous performer. She has gleaming, smiling hazel eyes.

Personality: She is very quiet and rarely speaks above a whisper. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Falkrunn was born the youngest of three triplets. Her father had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family; and to protect her home

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Family, Rich, Guardian. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Falkrunn Ungart, Female Dwarf Bard 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 200 gp. Amber (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Balimaar Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His white hair is slicked back into a classic pompadour. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Shy. Bonds: Slave, Military, Poor, Criminal record. Occupation: Mason

Voice: German accent

Attributes [hide]

Balimaar Kendal, Male Human Adept 8
Medium (5'4") Human, Lawful Evil (CR 8)
Armor Class 10
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Athletics +6, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Smoky quartz (70 gp). Aquamarine (1400 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Heiser, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears just a brown suit. She has dyed her greying silver hair a little too much giving a sharp silver color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic woman, Susannah's first love is herself. Her second love is also herself. She works hard and plays hard.

History: The child of a Barrister, who enjoyed hunting, Susannah was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable. Flaws: Insane, Hedonist. Bonds: Nature. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Susannah Heiser, Female Human Bard 10
Medium (5'10") Human, Chaotic Neutral (CR 10)
Armor Class 8
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)6 (-2) 13 (+1)6 (-2)
Skills Deception +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's mother didn't care for him much, and the feeling was mutual. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he loathes his own lifestyle

Flaws: Antagonistic, Forgetful, Depressed. Bonds: Criminal record. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Drogo Mori, Male Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Athletics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs

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