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NPC Generator

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Advanced [show]


Zaffrab Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. His red hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Zaffrab and his spouse have recently divorced.

Motivation: He wants to get laid; and he would like to get married and retire

Flaws: Shy, Antagonistic. Bonds: Poor, Has a crush, Immigrant. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Zaffrab Silverthread, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 18 (+4)14 (+2)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Goblin, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 290 gp. 1 Half-Plate.


Social Check DCs


Gomory Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a brown low-cut shirt, and a broad hat upon his head. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Glassblower again; and he's repulsed by the pc

Ideals: Impeccable, Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Gomory Marlee, Male Human Fighter 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills History +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Lapis lazuli (16 gp). 1 Masterwork studded leather.


Social Check DCs


Gerard Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy black beard and wild black hair. He has hazel eyes.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Slave, Rich, Criminal record. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Gerard Hardy, Male Half-Elf Barbarian 7
Medium (4'9") Half-Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Anthony Carlyle, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. His eyes are a pleasant gray.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Anthony was raised in a hard working conservative environment. A gifted student he started as a Carpenter, but he got bored and became a Herbalist. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and to be a carpenter again

Flaws: Fearful. Bonds: Has a crush, Job, Immigrant, Religious. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Anthony Carlyle, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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