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NPC Generator

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Advanced [show]


Armara Joy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She has wavy white hair. She has gold eyes.

Personality: She can speak with the recently deceased. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born at the edge of vast plains. She moved out west to avoid the crime she committed. She used her abilities to travel the world and help people.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Gifted, Philantrophist. Bonds: Poor, Nature, Criminal record. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Armara Joy, Female Tiefling Rogue 4
Medium (5'5") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Merihim Sage, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. His black eyes are passionate and lively.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Job, Poor. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Merihim Sage, Male Tiefling Aristocrat 16
Medium (5'10") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 137 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)17 (+3) 13 (+1)15 (+2)
Skills Arcana +8, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Druidic, Celestial
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 900 pp. White opal (1000 gp). Carnelian (50 gp). Lapis lazuli (5 gp). Rose (50 gp). Peridot (50 gp). Red-brown spinel (120 gp). Violet garnet (1600 gp). Amber (120 gp). Jasper (50 gp). Deep blue spinel (1600 gp). Blue quartz (5 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Blue star sapphire (1000 gp). Rhodochrosite (5 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Golden pearl (120 gp). Violet garnet (1600 gp). Deep blue spinel (1600 gp). Silver pearl (120 gp). 1 Medium magic item.


Social Check DCs


Osco Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of shields on his belt, each one with a opal on the hilt. His hair is cut close to his head. His eyes are a pleasant gray.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Hunter, but he got bored and became a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Bonds: Immigrant, Rich, Job. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Osco Stoutman, Male Halfling Commoner 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 4 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 14 (+2)14 (+2)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. White opal (400 gp). Golden pearl (130 gp). Red spinel (130 gp).


Social Check DCs


Nirgel Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has done his best to style his blue hair to look like a famous performer. He has a dull look in his red eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Nirgel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nirgel's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Nirgel Rumor, Male Tiefling Cleric 12
Medium (6'10") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 95 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 400 pp. Deep blue spinel (800 gp). Blue quartz (15 gp). Moonstone (30 gp).


Social Check DCs

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