Cairn Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His long blue hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer, Family. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 12 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Solid gold idol (700 gp).
Manfred Appleton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Tailor, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect his home; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Bonds: Religious, Job, Poor, Guardian. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Namfoodle Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This western man prefers to wear blue clothing when he does not wear armor. His clothes are grease stained in places. His tied-back hair is black. His eyes, though not visible through his cowl, are blue.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Mayor job and began his own company from there.
Motivation: He is unsatisfied with his job.
Flaws: Shy, Fearful, Disease. Bonds: Poor, Immigrant, Job. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 1300 gp. Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item.
Quelenna Firahel, Female Elf [Permalink]
Personal [hide]
Description: This western woman is wearing colorful clothing, dressed as a Sculptor. Her clothes are grease stained in places. She wears her silver hair down. She wears large thick round spectacles.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Quelenna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Quelenna lived on a farm with her father, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their daughter. She worked as a Sculptor, and she later adopted a second daughter.
Motivation: Wants to raise her children well; and marry her sister to traveling adventurers
Flaws: Secretive, Hedonist. Bonds: Poor, Immigrant, Family, Nature. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 15 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 6 (-2) | 6 (-2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 220 gp. Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

