Jasmine Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her long red hair is drawn into a two foot long braid. Her green unseeing eyes seem to look past you.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. Cursed with unlife at a very young age, Jasmine has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Rich, Slave. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 12 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 19 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 800 sp.
Glim Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" southern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy silver hair. His green unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Religious, Mentor. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Alexandrite (300 gp). Obsidian (8 gp). Aquamarine (300 gp).
Keyleth Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is typically in her Locksmith uniform, and she perpetually has her greataxe ready. Her chestnut hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was raised in a white middle class family as the only child. She was taken as a slave by a traveling circus and forced to perform She has achieved small success as a Locksmith.
Motivation: She is content; and to be a sculptor again
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job, Slave. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp. Lapis lazuli (6 gp).
Mugrunden Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His white crest is drawn into a tight pony tail with a clover scrunchie. His red eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Mugrunden embodies much of what other species detest in the Dragonborns. He is obsessed with a lost civilization.
History: Gifted from a young age, Mugrunden studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 14)
Armor Class 10
Hit Points 58 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
Possessions: 5000 gp. Eye agate (7 gp). Canary diamond (4000 gp). Alexandrite (300 gp). Carnelian (30 gp). Star rose quartz (30 gp). Chalcedony (30 gp). Iolite (30 gp). Peridot (30 gp). White pearl (100 gp). Violet garnet (300 gp). Obsidian (7 gp). Obsidian (7 gp). Pink pearl (100 gp). White pearl (100 gp). Amethyst (100 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


