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NPC Generator

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Advanced [show]


Orsik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. After coming to the age of reason, Orsik took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Has a crush, Adventurer, Military. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Orsik Graybeard, Male Dwarf Sorcerer 7
Medium (3'11") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)17 (+3) 11 (+0)6 (-2)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Goblin, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 2000 sp. Iolite (40 gp). Black opal (1600 gp). Freshwater pearl (12 gp).


Social Check DCs


Sarai Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered halberd and tarnished hand crossbow as well. Her auburn hair is styled in orderly dreadlocks. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has always had a great fascination with Dragonborn culture. She is harsh and unforgiving.

History: The child of a Banker, who enjoyed hunting, Sarai was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Dragonborn people.

Ideals: Fighting. Flaws: Addict, Racist, Antagonistic. Bonds: Nature. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Sarai Goldfound, Female Halfling Monk 9
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)11 (+0) 5 (-3)17 (+3)
Skills Deception +6, Insight +0
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Aldous Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear brown pants and tee shirts. His hair is greying and his face has many wrinkles. His gray unseeing eyes seem to look past you.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Healer soon after.

Motivation: To be a Fletcher again; and wants to open a new tavern

Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Job, Nature. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Aldous Shelly, Male Human Warlock 11
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: Rhodochrosite (12 gp). Tiger eye turquoise (12 gp). White pearl (120 gp). Sard (20 gp). Amethyst (120 gp). White pearl (120 gp). Sard (20 gp).


Social Check DCs


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Taklinn was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Flaws: Fearful. Bonds: Family, Job, Adventurer. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Taklinn Ironfist, Male Dwarf Barbarian 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30 pp.


Social Check DCs

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