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NPC Generator

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Advanced [show]


Kilvar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Insane, Selfish. Bonds: Nature, In love, Adventurer. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Kilvar Trueblood, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp. Deep green spinel (160 gp). Jet (160 gp).


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly shortbows and hammers. His hair is red and very short. He has gleaming, smiling violet eyes.

Personality: Nuraval hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a desert tribe. He moved from fad to fad and when he turned 15 he discovered poetry. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Artistic, Professionalism. Bonds: Poor, Criminal record, Nature. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Barbarian 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 159 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)13 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: Golden yellow topaz (700 gp). Azurite (7 gp). Blue quartz (7 gp). Sardonyx (50 gp). Iolite (50 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele McLeod, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern woman dresses in collared shirts and wears a proper scarf over her head. She has moderate length blonde hair. Her blue eyes are slightly larger than normal.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can't help but pocket interesting objects she comes across

History: Meriele was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Meriele grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Meriele. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and to reunite with her old friends

Ideals: Athletic. Flaws: Depressed. Bonds: Poor, Criminal record, Adventurer. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Meriele McLeod, Female Half-Elf Adept 2
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Breastplate.


Social Check DCs


Neega Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her black hair is styled in orderly dreadlocks. She is baby faced.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Neega Graeme, Female Half-Orc Paladin 12
Medium (5'2") Half-Orc, Neutral Evil (CR 12)
Armor Class 10
Hit Points 96 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)10 (+0) 18 (+4)8 (-1)
Skills Acrobatics +4, Survival +8
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 3000 gp.


Social Check DCs

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