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NPC Generator

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Advanced [show]


Ghûra Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a sai on his belt. He carries with him a set of sais on his belt, each one with a emerald on the hilt. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: Ghûra was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Fighting, Disciplined, Persistence. Flaws: Insane. Bonds: Adventurer. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Ghûra Fidget, Male Half-Orc Sorcerer 7
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)11 (+0) 14 (+2)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torz Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His tied-back hair is black. He has brown eyes and a black hat with a tan feather.

Personality: Overbrimming with self-confidence, Torz isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Torz grew up listening to his mother's many stories. He worked as a nervous Apothecary and found it very stressful. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Adventurer, Job. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Torz Elton, Male Half-Orc Sorcerer 7
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)6 (-2) 10 (+0)15 (+2)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey shirt with thin green vertical stripes and tan pants. He is tall, broad shouldered and powerfully built. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orsik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orsik. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Orsik Dankil, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)14 (+2) 8 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 330 gp.


Social Check DCs


Quillathe Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a worn and beaten armor. She sports silver long hair. Her eyes are green.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north to a Ploughman, Quillathe learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Regain custody of her son; and wants to open a new tavern

Flaws: Antagonistic, Secretive. Bonds: Enemies, Job, Family. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Quillathe Ilphelkiir, Female Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 800 gp.


Social Check DCs

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