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NPC Generator

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Advanced [show]


Meriele Iranapha, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her hair in dreadlocks. Her green eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Map Maker, her mother struggled to pay the bills. As a young adult she joined a group advocating for an improvement in Elven conditions. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Meriele never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting. Flaws: Racist. Bonds: Poor, In love. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Meriele Iranapha, Female Elf Cleric 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1700 sp. Hematite (6 gp). Deep green spinel (50 gp). Rhodochrosite (6 gp).


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a pastel suit, red shirt, and brown tie. He has wavy orange fur. He has gleaming, smiling hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Disease, Greedy. Bonds: Job, Adventurer. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Drifting Mist, Male Tabaxi Monk 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)6 (-2) 15 (+2)8 (-1)
Skills History +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Spear In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man sports pastel clothing, slightly heavier than average wear. His clothes are grease stained in places. He has moderate length black fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Spear In Woods, Male Tabaxi Warlock 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Just what you see.


Social Check DCs


Roge Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His chestnut hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a slaver, Roge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Roge was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Roge's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Family, Rich. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roge Warmwater, Male Halfling Warlock 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 2700 sp.


Social Check DCs

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