Rosalind Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly golden, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with her god.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Monk school at a young age so that she could practice her martial talents. She was granted martial powers by her dying sister.
Motivation: Her religion dominates her actions; and she is currently in port desperately looking for someone to get her out
Ideals: Joker, Gifted. Bonds: Slave, Religious. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 98 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 7000 gp. Blue star sapphire (1100 gp). Citrine (50 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leucis Passion, Male Tiefling [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man wears a faded coat and loose pants complete with broad hat. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Religious, Mentor. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 18 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 300 gp.
Curran Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Curran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Curran's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Curran and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 6 (-2) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roondar Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his golden hair down. He has a dull look in his gray eyes.
Personality: Overbrimming with self-confidence, Roondar isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Animal Trainer, who enjoyed hunting, Roondar was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and money/treasure
Ideals: Impeccable. Bonds: Slave, Nature, Enemies, Rich. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 18 (+4) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


