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Lamlûg Riley, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is knotted and matted. He has green eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Stableman soon after.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Optimist, Gifted, Impeccable. Bonds: Nature, Job. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Lamlûg Riley, Male Half-Orc Commoner 16
Medium (6'6") Half-Orc, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 67 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 9000 gp. A roughly beaten golden orb (140 gp). Sapphire pendant on gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Large well-done wool tapestry (500 gp). Solid gold idol (900 gp). Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greethen Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with feathered hat. He wears his copper crest down. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: To protect his home; and balancing his hectic life and new layabout responsibilities is difficult

Bonds: Immigrant, Job, Slave, In love, Guardian. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Greethen Umbyrphrael, Male Dragonborn Aristocrat 10
Medium (6'2") Dragonborn, True Neutral (CR 10)
Armor Class 13
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Arcana +6, Athletics +6
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6

Possessions: 2100 gp.


Social Check DCs


Alvyn Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He takes great joy in being the best Healer in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and to protect his home

Flaws: Disease. Bonds: Poor, Guardian, Job. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Alvyn Waggletop, Male Gnome Aristocrat 9
Small (3'8") Gnome, Chaotic Good (CR 9)
Armor Class 10
Hit Points 73 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 17 (+3)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 3d4-3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 150 pp. Black pearl (900 gp). Golden yellow topaz (900 gp). Eye agate (12 gp). Rose (50 gp). Azurite (12 gp). Black pearl (900 gp). Rose (50 gp).


Social Check DCs


Aramil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting blue shirt and pants. He wears his black hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: Aramil wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Religious, Enemies. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Aramil Meliamne, Male Elf Barbarian 13
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 127 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +7, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. Gold dragon comb with red garnet eye (900 gp). Gold and topaz bottle stopper cork (900 gp). A necklace of small pink pearls (4000 gp). Gold music box (4000 gp). Jeweled anklet (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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