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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vicky Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears just a yellow suit. She has slicked back chestnut hair. Her eyes are blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born in the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Farmer they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.

Motivation: She has comitted a past crime that haunts her to this day; and her spouse's relatives view her with great suspicion

Ideals: Joker. Bonds: Family, Immigrant, Nature, Criminal record. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Vicky Fasharash, Female Half-Elf Fighter 2
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 18 (+4)5 (-3)
Skills Acrobatics +2, Survival +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +6

Possessions: 70 pp.


Social Check DCs


Patrick Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a violet costume with the symbols of death on his torso. He wears his hair in dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Patrick Mellegaard, Male Half-Elf Expert 4
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 40000 sp.


Social Check DCs


Manfred Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants, and carries axes. He has styled his auburn hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: Manfred was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Bonds: Criminal record, Family, Has a crush. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Manfred Paxton, Male Half-Elf Warlock 4
Medium (5'4") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 18 (+4)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Golden pearl (70 gp). Jade (70 gp). Red-brown spinel (70 gp).


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. With bright auburn hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Fonkin grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Fonkin Folkor, Male Gnome Expert 7
Small (3'5") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Rock crystal (40 gp). Deep blue spinel (1000 gp).


Social Check DCs

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