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NPC Generator

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Advanced [show]


Millicent Allerton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her hair is cut close to her head. Her hazel eyes dart from person to person.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of southern immigrants she idolized her father. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Justice, Gifted. Bonds: Rich, Immigrant. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Millicent Allerton, Female Human Ranger 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 4 (-3)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chenna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a red shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her auburn hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: When she was but 4 years old her parents immigrated from the south. She was taken from her home at a very young age. She ran away from her former home and has been making her living as a Painter for the past few years.

Motivation: To be a Dyer again.

Ideals: Fighting. Bonds: Job, Immigrant, Slave. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Chenna High-hill, Female Halfling Cleric 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp. Coral (90 gp).


Social Check DCs


Quick Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a pastel deerstalker hat and pastel clothes. Her gray fur is heavily combed to the right. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Quick and her spouse have recently divorced.

Motivation: Many drow want her driven away; and money/treasure

Ideals: Athletic, Entrepeneur. Flaws: Secretive, Antagonistic. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Quick Of Dragons, Female Tabaxi Aristocrat 7
Medium (5'4") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 800 gp.


Social Check DCs


Emerald Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Emerald will drive conversation. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emerald is combative with any and all who dare try her patience in the slightest.

History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Justice. Bonds: Poor, Adventurer, Criminal record. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Emerald Of Storm, Female Tabaxi Barbarian 10
Medium (4'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 16 (+3)9 (-1)
Skills Perception +7, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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