Emma Cason, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. With bright auburn hair. She wears a mask on her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with finding treasure.
History: Emma was raised in a hard working conservative environment. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 14 years.
Motivation: Human compassion; and she has passion for adventuring and risk
Flaws: Racist. Bonds: Nature, Adventurer, Job, Religious. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Anastrianna Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a blue small hat and blue clothes. She has a long white ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born blind and as such lacked many opportunities for work. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She inherited the family business which she has now maintained for 4 years.
Motivation: Wants to open a new tavern; and wants to raise her children well
Flaws: Disease, Racist. Bonds: Job, Criminal record, Family. Occupation: Server
Voice: Italian accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1000 cp. Deep green spinel (100 gp). Deep green spinel (100 gp).
Sarai Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she prefers to wear white clothing when she does not wear armor. She wears her black hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: A skeptical and narcissistic woman, Sarai's first love is herself. Her second love is also herself. Her job bores her to no end. She has decided to make it more interesting.
History: The child of eastern immigrants she idolized her mother. Sarai was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarai decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with her childhood friend; and she's in love
Ideals: Impeccable. Bonds: Adventurer, Criminal record, Immigrant, Has a crush. Occupation: Laborer
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 47 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 600 gp. Iolite (40 gp). Lapis lazuli (6 gp). Deep green spinel (120 gp). Red spinel (120 gp). Deep blue spinel (1400 gp). Iolite (40 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gynnie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large white mantle and cape that has been intricately interwoven into her blue robe. Her white hair is braided into rings. She has several tiny aquamarine earrings on each ear.
Personality: Always inclined to offer people food she seems plenty friendly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of a Hunter, who enjoyed hunting, Gynnie was taken on many hunting expeditions. Her family was turned out during the war. She and her family wandered west to less war torn lands. She now spends her time doing works of charity.
Motivation: She is greedy.
Ideals: Philantrophist. Flaws: PTSD. Bonds: Rich, Job, Nature. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 104 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 18 (+4) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1300 gp. Deep blue spinel (200 gp). Eye agate (8 gp). Brown diamond (3000 gp). Blue quartz (8 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

