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NPC Generator

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Advanced [show]


Tomph Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is typically in her Bather uniform. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army

Flaws: Addict, Impulsive. Bonds: Job, Poor, Military. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Tomph Barney, Female Half-Orc Aristocrat 9
Medium (5'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)9 (-1) 10 (+0)8 (-1)
Skills Arcana +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a yellow costume with the symbols of strength on his torso. His hair is auburn and very short. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small forest village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has decided he is irredeemable; and he has passion for adventuring and risk

Flaws: Selfish. Bonds: Criminal record, Nature, Adventurer. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Anselm Hill, Male Half-Elf Adept 5
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp. Alexandrite (700 gp). Lapis lazuli (6 gp).


Social Check DCs


Qemuel Wrath, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his black hair up. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Mercenary, Qemuel learned a great deal about his father's area of expertise. He worked as a nervous Mercenary and found it very stressful. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Retire the richest man in the north; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Qemuel Wrath, Male Tiefling Druid 10
Medium (6'4") Tiefling, Lawful Good (CR 10)
Armor Class 8
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 2300 gp.


Social Check DCs


Heskan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His green crest is lengthy and is close to two feet long. His red eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Selfish, Mundane. Bonds: Immigrant. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Heskan Ophinshtalajiir, Male Dragonborn Paladin 7
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 7
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A small bag of saffron. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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