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NPC Generator

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Advanced [show]


Azzakh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in a clean black cloak covering his clean studded leather. His blue crest is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Azzakh will drive conversation. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Extrovert. Bonds: Immigrant, Enemies, Criminal record. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Azzakh Xephyrbahnor, Male Dragonborn Rogue 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills Insight +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 6000 sp. Black opal (900 gp). Lapis lazuli (10 gp). Smoky quartz (20 gp). Alexandrite (900 gp). Iolite (20 gp). Coral (110 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is physically well-built. Her brown hair is well kept. Her eyes are likewise blue.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a great chef.

History: The child of a Fletcher, who enjoyed hunting, Yurgunn was taken on many hunting expeditions. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Armorer and was forced into it by her family; and marry her brother to traveling adventurers

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Cleric 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (2300 gp).


Social Check DCs


Radomir Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His brown hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Radomir embodies much of what other species detest in the Halflings. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. Through the years after Radomir was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Radomir's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Radomir Reedfellow, Male Halfling Druid 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 15 (+2)13 (+1)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Halfling, Draconic, Ignan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 sp.


Social Check DCs


Dean Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a grey cloak and cross-gartered blue stockings. His white hair is thinning but still full. His eyes are likewise green.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He feels threatened by others; and he is greedy

Ideals: Joker. Flaws: Fearful. Bonds: Military, Mentor, Rich. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Birkenhead, Male Human Wizard 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp. An abacus with copper, silver and gold markers (110 gp). 1 Masterwork studded leather.


Social Check DCs

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