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NPC Generator

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Advanced [show]


Dariff Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is cut short with large spiked bangs in the front. She has a tattooed face.

Personality: She loves telling others what to do and how they should feel about things. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Dariff hails from a village terrorized by gnolls. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Further expansion of business; and she has money and likes to spend it

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Enemies, Job, Rich. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Dariff Brazzik, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 12 (+1)7 (-2)
Skills Persuasion +0, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 290 gp.


Social Check DCs


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a golden handlebar mustache and slicked back golden hair. He has several tiny amber earrings on each ear.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments

History: Gifted from a young age, Oblar studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Oblar Tealeaf, Male Halfling Sorcerer 9
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 28 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 110 pp.


Social Check DCs


Dabbledob Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'7". He wears a blue broad hat and blue clothes. His white hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dabbledob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dabbledob. After months of barely getting by, Dabbledob managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a animal trainer again

Ideals: Joker, Extrovert. Bonds: Rich, Criminal record, Job. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Dabbledob Humplebumple, Male Gnome Expert 8
Small (3'7") Gnome, Neutral Evil (CR 8)
Armor Class 15
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 600 gp. Obsidian (9 gp).


Social Check DCs


Vicky Weston, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a faded coat and loose pants complete with broad hat. She wears her white hair down. She tend to wears goggles to shield her eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born blind and as such lacked many opportunities for work. She dropped out of school before completing her studies. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Vicky Weston, Female Human Monk 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs

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