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NPC Generator

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Advanced [show]


Yebe Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her ceremonial dagger ready. She wears her hair in dreadlocks. She wears large thick round spectacles.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a small toy that she constantly fidgets with.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Yebe was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Yebe's father didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yebe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Addict, Disease. Bonds: Rich. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Yebe Ironhide, Female Gnome Wizard 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 9000 cp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Theodoric Watson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright brown hair and a scraggly beard. His amber unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Theodoric has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of dire rats; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Theodoric Watson, Male Human Barbarian 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Elaim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: He's attracted to the PC; and he's in love

Ideals: Athletic, Impeccable. Bonds: Job, Slave, Nature, Has a crush. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Elaim Foamtankard, Male Dwarf Druid 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)9 (-1) 12 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 230 gp.


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is silver and very short. He has amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Barendd was born in the east. At a young age he loved to build and create. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Joker, Persistence. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Barendd Burrowfound, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 14 (+2)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp).


Social Check DCs

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